Midnight Season 1 M+ Loot by Key Level
Every key level rewards differently. End-of-dungeon chest drops cap at 266 ilvl (Hero 3/6) at +10 and above. Great Vault rewards scale further — Mythic 1/6 track at 272 ilvl from +10 keys, and 276 ilvl from +12 keys. Crest currency shifts from Carved to Runed to Gilded as key level climbs, with Myth Dawncrest drops appearing at +9 and above for top-track gear upgrades.
Key Level | End-of-Run ilvl | Upgrade Track | Great Vault ilvl | Upgrade Track | Crests |
|---|---|---|---|---|---|
Mythic +0 | 246 | Champion 1/8 | 256 | Champion 4/8 | |
M +2 | 250 | Champion 2/8 | 259 | Hero 1/6 | |
M +3 | 250 | Champion 2/8 | 259 | Hero 1/6 | Runed Ethereal Crest x12 |
M +4 | 253 | Champion 3/8 | 263 | Hero 2/6 | Runed Ethereal Crest x14 |
M +5 | 256 | Champion 4/8 | 263 | Hero 2/6 | Runed Ethereal Crest x16 |
M +6 | 259 | Hero 1/6 | 266 | Hero 3/6 | Runed Ethereal Crest x18 |
M +7 | 259 | Hero 1/6 | 269 | Hero 4/6 | |
M +8 | 263 | Hero 2/6 | 269 | Hero 4/6 | Gilded Ethereal Crest x12 |
M +9 | 263 | Hero 2/6 | 269 | Hero 4/6 | Gilded Ethereal Crest x14 |
M +10 | 266 | Hero 3/6 | 272 | Mythic 1/6 | Gilded Ethereal Crest x16 |
M +11 | 266 | Hero 3/6 | 272 | Mythic 1/6 | Gilded Ethereal Crest x18 |
M +12 | 266 | Hero 3/6 | 276 | Mythic 1/6 | Gilded Ethereal Crest x20 |
Midnight Season 1 Dungeon Rotation
Season 1 runs eight dungeons — four new Midnight encounters plus four returning from prior expansions. Pick any of them for your custom key, or let us roll keys for fastest ETA.
The full rotation: Magisters' Terrace (Burning Crusade return), Maisara Caverns (new Midnight), Nexus-Point Xenas (new Midnight), Windrunner Spire (new Midnight), Algeth'ar Academy (Dragonflight return), Pit of Saron (Wrath of the Lich King return), Seat of the Triumvirate (Legion return), and Skyreach (Warlords of Draenor return). Each has distinct trinket, ring, and necklace drops on the end-of-dungeon chest — specific dungeon selection matters if you're targeting particular BiS slots.
About the Custom Mythic+ Key Boost
The custom Mythic+ key boost is a flexible single-key carry service that lets you pick any Season 1 dungeon at any key level from +2 through +18, delivering timed completion, scaled loot from the end-of-dungeon chest, Great Vault slots up to 272 ilvl, and crest income for gear upgrades. Pricing scales per key level so you pay for the specific run you need.
BuyTheWin runs custom keys with the same 3-trader push rosters that handle higher-tier pushes — the flexibility is in the order, not the team composition. ETA after order confirmation ranges from 15 minutes for low-level keys to 45 minutes for +14+ pushes where route planning and affix coordination take longer. If you want your own keystone used, flag at checkout; if you want us to roll keys for speed, we keep a rotating stock ready.
Which Key Level Should You Pick?
Mostly a gearing question. If you're gearing a fresh 90 and need Hero-track drops fast, +2 to +6 runs fill weekly vault slots cheaply at 259–263 ilvl. If you're Hero-track capped and need Mythic-track vault rolls, +10 and above is the threshold that unlocks 272 ilvl vault. Teleport collectors work the rotation with timed +10s. Rating pushers stack timed +11 and +12 keys for Keystone Master and Hero progression. +14+ keys are for custom-trinket targeting or alt rating pushes where specific dungeon drops matter more than raw clear volume.
FAQ
How do Mythic+ keystones actually work in Midnight?
Keystones drop from M+0 completions, timing existing keys, or claiming from Great Vault weekly. Custom boost uses our keys unless you request yours run.
What happens if we don't time the key?
Untimed clears drop loot and vault progress, but key downgrades by one level with no rating gain. Failed timers get re-rolled at no extra cost.
Which key level should I pick for my goal?
Fresh-90 gearing: +2-6 for Hero-track vault. Mythic-track: +10+. Teleports: timed +10. KSM: +8-10. KSH: +11-12. Trinlets: +7+.






