Midnight Season 1 M+ Loot by Key Level
Mythic+ rewards in Midnight S1 split two ways. End-of-dungeon chests drop on a smaller ilvl ladder and cap at +5; Great Vault rewards keep climbing all the way to +12, with Mythic-track 276 ilvl at the top of the vault ceiling. Crest currency swaps tiers from Carved to Runed to Gilded as key level goes up, so a well-paced KSH push also solves your upgrade economy.
Key Level | End-of-Run ilvl | Upgrade Track | Great Vault ilvl | Upgrade Track | Crests |
|---|---|---|---|---|---|
Mythic +0 | 246 | Champion 1/8 | 256 | Champion 4/8 | |
M +2 | 250 | Champion 2/8 | 259 | Hero 1/6 | |
M +3 | 250 | Champion 2/8 | 259 | Hero 1/6 | Runed Ethereal Crest x12 |
M +4 | 253 | Champion 3/8 | 263 | Hero 2/6 | Runed Ethereal Crest x14 |
M +5 | 256 | Champion 4/8 | 263 | Hero 2/6 | Runed Ethereal Crest x16 |
M +6 | 259 | Hero 1/6 | 266 | Hero 3/6 | Runed Ethereal Crest x18 |
M +7 | 259 | Hero 1/6 | 269 | Hero 4/6 | |
M +8 | 263 | Hero 2/6 | 269 | Hero 4/6 | Gilded Ethereal Crest x12 |
M +9 | 263 | Hero 2/6 | 269 | Hero 4/6 | Gilded Ethereal Crest x14 |
M +10 | 266 | Hero 3/6 | 272 | Mythic 1/6 | Gilded Ethereal Crest x16 |
M +11 | 266 | Hero 3/6 | 272 | Mythic 1/6 | Gilded Ethereal Crest x18 |
M +12 | 266 | Hero 3/6 | 276 | Mythic 1/6 | Gilded Ethereal Crest x20 |
End-of-run ilvl caps at +5. Pushing higher keys past +12 grows your rating but doesn't raise the loot ceiling — it only adds crest volume and vault quality.
About the Keystone Hero Boost
The Keystone Hero boost is a full Mythic+ rating carry service that pushes your character to 2500 M+ rating inside one season, delivering the seasonal Feat of Strength, the Calamitous Carrion mount, "the Umbral" title, and every dungeon teleport from timed +10 keys. Runs are timed, not depleted — every key contributes to rating climb.
BuyTheWin rosters run KSH as 3-trader teams, which means each run has three experienced pushers rolling through the key with you as the fourth or fifth slot. At that composition, +12s close in the mid-20-minute range instead of the 32-minute cutoff, rating income per key is maximized, and the 2500 threshold comes in well under the season-end deadline. No depleted keys, no re-rolls, no getting stuck in the 2200-2400 plateau where pugs fall apart.
FAQ
What's the difference between Keystone Master and Keystone Hero?
KSM is 2000 rating with Conqueror title; KSH is 2500 rating with teleports and a separate Feat of Strength. Keystone Legend is 3000 rating.
Does Keystone Hero rating decay at season end?
Rating resets at Season 2 launch, but the achievement, mount, and teleports stay forever. The title and cosmetic vanish at season rollover.
Do the dungeon teleports work on my alts once I finish the boost?
No, teleports bind to the character that timed each +10 key. Alts must earn their own teleports during an active season.
Vault & Crest Mechanics in the Keystone Hero Push
Mythic+ rewards split across two streams that the Keystone Hero push optimizes simultaneously. End-of-run loot drops at the +5 ceiling regardless of key level — pushing past +10 doesn't raise that drop ceiling, only the weekly Vault track and crest volume.
The Great Vault rewards three M+ slots based on the highest keys timed during the week: 1 key timed unlocks slot 1, 4 keys unlock slot 2, 8 keys unlock slot 3. Each slot offers loot at the track tied to the lowest key level among the count required (slot 3's quality is set by your 8th-highest timed key, not your highest). The push runs enough +12s to lift slot 3 to Mythic 1/6 track at 276 ilvl, the highest Vault tier available without Mythic raid kills.
Gilded Ethereal Crest income climbs with key level — a +12 awards more crests than a +10, and timed runs earn the full reward where depleted runs cut crest income. Crest volume across a full Keystone Hero push typically lands enough Gilded crests to upgrade two pieces of gear from Hero 3/6 to Hero 6/6 within the same season.
Does Keystone Hero rating matter outside of the seasonal Feat of Strength?
Beyond the FoS achievement and Calamitous Carrion mount, the 2500 rating threshold credits "the Umbral" title for the active season and unlocks dungeon teleports for every M+10 key timed during the climb. Teleports persist across seasons — they're permanent character unlocks once earned. Rating itself resets at season rollover, but the cosmetic and utility rewards stay.
How many key levels above +10 does the boost typically push to reach 2500?
The 2500 threshold typically requires a mix of +12s and +13s timed across the 8 dungeons in rotation. Pushing only +10s caps rating around 2200-2300; pushing only +13s reaches 2500 in fewer runs but with higher per-run difficulty and time risk. The boost balances the mix based on key availability at execution time and the buyer's start rating.


