PvP Progression Context
The 600 Conquest weekly cap baseline shifts during the season. First week opens at 1600 Conquest cap (catch-up mechanic for late arrivals), returning to standard 600 from week 2 onward. Milestone rewards unlock additional: hitting 2500 Conquest accumulated during Season 1 unlocks a free Conquest-vendor weapon — meaningful gear drop since Conquest weapons typically cost 2000+ Conquest individually. Tier set completion is the major cumulative target: approximately 9800 Conquest covers remaining tier pieces after the first 4 acquired automatically from rated play. Players targeting full 6-piece tier need consistent weekly capping over ~15-17 weeks of accumulation.
BuyTheWin runs Conquest farms with experienced rated PvP teams across Arena 2v2, Arena 3v3, Battleground Blitz, and Solo Shuffle brackets. Your target Conquest amount earned through efficient win rate scheduling — rated Arena matches are typically fastest Conquest-per-hour rate due to shorter match duration, but Battleground Blitz provides variety and suits buyers preferring 8v8 objective PvP. For buyers wanting rating pushes specifically, Battleground Blitz, Arena 2v2, and Arena 3v3 boosts cover rating targets directly. For full gear delivery in one order rather than raw currency, PvP Full Gear package bundles Conquest + spending in single service. Elite title pursuits with Conquest as by-product — Strategist (BGB), Gladiator (3v3), Legend (Solo Shuffle) — earn substantial Conquest alongside title progression.
Weekly Conquest Cap Schedule — Season 1 Breakdown
Conquest cap mechanics shift during the season based on patch milestones. Understanding the schedule helps buyers time farms optimally:
Phase | Weekly Cap | Cumulative Target | Reward Milestone |
|---|---|---|---|
Week 1 (Launch) | 1600 Conquest | First-week catch-up | Immediate gear acquisition threshold |
Weeks 2+ (Standard) | 600 Conquest | Accumulates weekly | Tier piece budget |
2500 Conquest Milestone | — | ~Week 3-5 for consistent cappers | Free Conquest-vendor weapon unlock |
9800 Conquest Threshold | — | ~Week 15-17 for consistent cappers | Remaining tier pieces after 4 automatic tier from rated play |
The 1600 week-1 cap is the seasonal catch-up mechanic — lets players starting at season launch acquire initial gear faster. Returns to 600 standard from week 2 onward. Players missing week 1 don't retroactively access the 1600 cap; that elevated threshold is week-1-specific.
The 2500 weapon milestone rewards early-season capping consistency. Players hitting this threshold receive a free Conquest-vendor weapon — substantial reward since Conquest weapons cost 2000+ individually. Consistent week-1 + week-2 + week-3 capping (1600 + 600 + 600 = 2800) crosses the 2500 threshold by week 3.
The 9800 tier set threshold targets buyers pursuing full PvP tier set completion. After initial 4 tier pieces acquired automatically through rated play, remaining pieces cost ~9800 Conquest cumulatively. At 600 weekly cap, 15-17 weeks of capping hits this threshold — roughly mid-season completion timeline.
Conquest Earn Methods Comparison
Four rated PvP sources generate Conquest. Each has different efficiency and secondary benefits — bracket selection depends on buyer priorities:
Source | Conquest/Hour | Secondary Benefit | Best For |
|---|---|---|---|
Rated Arena (2v2) | High | Gladiator Title track for 3v3 transition | Fast farm + future Arena focus |
Rated Arena (3v3) | Highest | Gladiator Title rating accumulation | Max efficiency + Gladiator pursuit |
Battleground Blitz | Medium-High | Strategist Title rating progression | BGB players pursuing multiple goals |
Rated Solo Shuffle | Medium | Legend Title rating + variety | Solo players preferring rotational play |
Weekly PvP Quests | Low (supplemental) | Quest objectives tracked | Cap completion supplement |
Rated Arena 3v3 is the maximum-efficiency Conquest source due to shortest match duration and highest Conquest-per-win rate at higher ratings. Recommended for buyers prioritizing speed above all.
Battleground Blitz is the recommended pick for buyers simultaneously pursuing Strategist title — BGB wins count toward both Conquest accumulation and Strategist's 25-Elite-wins requirement. No wasted play time.
Rated Solo Shuffle suits buyers preferring 1v1-style rotational matches without team coordination. Conquest generation per queue is moderate but Solo Shuffle participation simultaneously progresses Legend title if elite target applies.
Weekly PvP Quests alone can't fill 600 weekly cap but supplement toward completion. Best used alongside rated play rather than as primary farm method.
Conquest Farm vs Full Gear Package Positioning
Conquest Points Farm delivers raw currency; PvP Full Gear package delivers final gear slots filled. The distinction matters for buyer preference:
Conquest Farm suits buyers who want to select specific gear purchases themselves, plan tier set completion timing, and control Conquest spending decisions. Raw currency delivery maintains buyer agency over gear priorities.
Full Gear Package suits buyers wanting turnkey gear delivery without currency management. Our team farms Conquest and spends it on gear targeting your specified slots or full Elite set — single order handles everything.
Combination approach — Bundle both services. Farm Conquest to 9800 threshold, spend through Full Gear Package targeting remaining tier pieces + specific trinkets / rings / weapons. Handles tier completion + shared-slot upgrades in coordinated service.
About the Conquest Points Farm Boost
The Conquest Points Farm boost accumulates Conquest currency through rated PvP matches across Arena 2v2, Arena 3v3, Battleground Blitz, and Solo Shuffle brackets. The service delivers your target Conquest amount — weekly cap (600 standard, 1600 week 1), 2500 weapon milestone, 9800 tier set completion threshold, or custom target — through efficient rated match scheduling. Conquest funds PvP gear purchases up to 289 ilvl Elite tier including tier set pieces and shared slot upgrades. Rating progress accumulates naturally as a by-product since Conquest generates from rated competitive matches where our team wins the majority of pulls. Honor currency, achievement progress, and Honor Level advancement all compound alongside during the farm.
BuyTheWin runs Conquest farms with experienced PvP teams matching your preferred bracket. Match bracket selection affects Conquest-per-hour efficiency: Arena 3v3 typically fastest, Battleground Blitz medium-high with secondary Strategist title progression benefit, Solo Shuffle moderate with Legend title progression benefit. Piloted method has no gear floor; Self-play requires 276+ ilvl Honor-tier PvP gear for rated match contribution. Remote Desktop available for account-privacy-conscious buyers.
FAQ
How does the weekly Conquest cap work in Season 1?
Week 1: 1600 cap (catch-up). Weeks 2+: 600 cap. Unused cap doesn't carry over. At 2500 cumulative: free weapon. At 9800: remaining tier pieces. Hit by weeks 15-17.
What PvP gear can I buy with Conquest Points?
Full armor set, tier pieces, accessories, weapons up to 289 ilvl Elite. Weapons cost 2000+ each; 2500 milestone awards free weapon. Tier bonus activates at 4 pieces.
Will this Conquest farm boost my PvP rating too?
Yes. Rated matches generate both Conquest and rating gains as team wins. Low-rated chars see steep climbs; high-rated see modest gains due to tighter matchmaking. Combine with rating pushes for multi-goal efficiency.


