Siege of Orgrimmar Raid Boost Overview
Siege of Orgrimmar is the final raid tier of Mists of Pandaria Classic — fourteen bosses across the Vale of Eternal Sorrows, Gates of Retribution, the Underhold, and Downfall, capped by the Garrosh Hellscream encounter. The raid is built around the assault on Orgrimmar itself, which gives the run an actual storyline arc on top of the boss list. Most groups skip the LFG queue for this one because the encounter complexity scales up sharply through the tier.
The boost runs all fourteen kills in 25-player format. Normal drops 553 item level gear across the loot table; Heroic steps up to 566 ilvl with sharper mechanic tuning. Warforged variants add another 6 item levels on top of either tier — that's 559 ilvl on Normal or 572 ilvl on Heroic when the Warforged roll lands. Heirloom weapons are the tier's special long-tail reward, at 561 Normal and 574 Heroic.
What Drops in the Raid
The boss list runs through Immerseus, The Fallen Protectors, Norushen, and Sha of Pride in the Vale wing; Galakras, Iron Juggernaut, Kor'kron Dark Shaman, and General Nazgrim in the Gates of Retribution wing; Malkorok, Spoils of Pandaria, and Thok the Bloodthirsty in the Underhold; then Siegecrafter Blackfuse, Paragons of the Klaxxi, and Garrosh Hellscream for the Downfall finale. Each boss has its own loot table — trinkets sit on certain bosses, weapons on others, tier tokens spread across the wings.
The Garrosh Hellscream fight is the centerpiece. Multiple phases on Normal, with an additional secret phase that only triggers on Heroic difficulty. The encounter is one of the longer end-bosses in the expansion's design, and on Heroic specifically the secret phase adds another mechanic layer most pug groups never reach. The boost completes Garrosh including the Heroic secret phase if you book the Heroic version.
Loot Modes and Booking on BuyTheWin
Two loot modes sit on the order. Guaranteed Loot locks in a specific count of items the run will deliver, with reruns rolled across weekly lockouts until the count lands. Full Loot Priority points every class-suitable drop to your character for the whole clear — useful if you want to fill multiple slots in one lockout instead of one slot guaranteed and the rest by chance.
Self-Play is available on every realm; Piloted is the default. The order form supports difficulty selection per wing if you want to mix Normal and Heroic — for example all Normal except a Heroic Garrosh attempt. The manager confirms the wing breakdown in chat after checkout. Raid reruns are built into the order — if a guaranteed item doesn't drop in the booked lockout, the run schedules into the next reset until the guarantee is met.
Siege of Orgrimmar FAQ
Can I get the Garrosh kill achievement?
Yes. The boost completes the full 14-boss run including Garrosh Hellscream, which is what triggers the raid-clear achievement. On Heroic specifically, the Garrosh kill also unlocks the achievement tied to the Heroic difficulty completion. Achievement progress lands on your character as the kills fire.
What does Warforged mean in this raid?
Warforged is a chance on a boss kill where the dropped piece is rolled up an additional 6 item levels — 553 base becomes 559 Warforged on Normal, 566 base becomes 572 Warforged on Heroic. The chance applies per drop, not per kill, so a single boss can roll a Warforged piece while another piece on the same kill stays at base ilvl. Heirloom weapon rolls sit on the same chance-based system at 561 Normal and 574 Heroic.
How does the rerun work if my guaranteed item doesn't drop?
The order is sold as a guaranteed loot count. If the booked lockout doesn't deliver the count, the rerun rolls into the next weekly lockout — Siege of Orgrimmar is on a weekly reset, so guaranteed reruns can span more than one week for high-rarity items. The order isn't closed until the guaranteed count lands.






